S2E3: Using Gamification to Promote Accurate Data Entry of Practicum Experience Hours in Graduate Students with Diana Parry-Cruwys
Behavior Analysis in Practice- The Podcast - En podcast af ABAI

Kategorier:
Diana Parry-Cruwys joins us to talk about her paper, Using Gamification to Promote Accurate Data Entry of Practicum Experience Hours in Graduate Students Show Notes Remember to join us on Facebook to suggest articles to review and questions for authors. https://www.facebook.com/BApractice Acknowledgments Host and Executive Producer: Cody Morris, Ph.D., BCBA-D, LBA https://salve.edu/users/dr-cody-morris Assistant Productors Elizbeth Narvaez Jesse Perrin Production Assistants for this Episode Elizabeth Narvaez Organizational Support ABAI https://www.abainternational.org/welcome.aspx Behavior Analysis in Practice Editor, Stephanie Peterson, Ph.D., BCBA-D, LBA https://www.abainternational.org/journals/bap.aspx Music Cruising Altitude by Jim Carr and his band New Latitude http://www.newlatitudemusic.com Link to Article https://link.springer.com/article/10.1007/s40617-020-00421-2 Links from Talk Emails Diana Parry-Cruwys [email protected] Resources Morford, Z. H., Witts, B. N., Killingsworth, K. J., & Alavosius, M. P. (2014). Gamification: The intersection between behavior analysis and game design technologies. The Behavior Analyst, 37, 25–40. https://doi.org/10.1007/s40614-014-0006-1.