221. 2024 VRAM, RDNA 4 vs RTX 5000, Zen 5 vs Arrow Lake, PS5 Pro | AAA Developer

Broken Silicon - En podcast af Moore's Law Is Dead

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A Veteran AAA Dev of Obsidian, Vicarious Visions, & NetEase joins to discuss Intel, Nvidia, & AMD. [SPON: Get 10% off Tasty Vite Ramen with code BROKENSILICON: https://bit.ly/3wKx6v1 ] [SPON: dieshrink = 3% off Everything, brokensilicon = 25% off Windows: https://biitt.ly/shbSk ] 0:00 Who is Taylor? What does a Senior Tools Engineer do? 11:45 Will 2024 crush 12GB GPUs? Why did 8GB issues surprise people? 25:56 PlayStation 5 Pro Performance Targets - Will 8K ever make sense? 37:41 How do devs decide on min requirements? Why does Starfield fit in 8GB? 53:58 How does “Optimization” actually happen? When does it fail? 1:01:02 RDNA 4 v RTX 5000 Strategy – Gamers want more? Or the same for less? 1:22:53 When will games utilizes dozens of cores? 1:41:12 Intel Rentable Units vs AMD X3D & SMT-4 1:47:15 Zen 5 vs Arrow Lake - Does ARL have enough P-Threads? 2:02:06 The Road to Mainstream VR Taylor’s TangentNotes Project: https://www.tangentnotes.com/ Previous Episode with Guest: https://youtu.be/DKBHsD4UUOo?si=TtyXdXyz64MdA2qH Taylor’s LinkedIn: https://www.linkedin.com/in/taylor-hadden-01a09827/ https://youtu.be/NDEka3tBE1g?si=3rE4odgG73S9DFR_&t=5594 https://youtu.be/b2aD3aIAeMo https://youtu.be/7cEKTr70YBY https://youtu.be/vTNiZhEqaKk https://youtu.be/IPSB_BKd9Dg?si=x_pEsZpIeX0zi9ck

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