Digitally China: Stora förändringar i världens största spelmarknad

Digitally China produceras av Den Digitala Draken och publiceras varannan vecka på kontot "Digitally China" i samarbete med RADII (radiichina.com). (2019-05-23) Gaming is one of the most profitable industries in China’s tech sector. It’s the cash cow powering the rise of Tencent, the multi-billion dollar firm behind WeChat. It's also an industry with some of the most notorious examples of copying, but also the most stringent rules -- which Chinese game developers and gamers tirelessly find creative workarounds for. China is the largest gaming market in the world by revenue, raking in almost $40 billion last year, despite a 9-month licensing freeze that prevented game developers from monetizing new games. But as the Chinese government rolls out more rules to increase controls on an already tightly regulated market -- banning blood, mahjong games, and more -- what will happen to China's vibrant gaming community, and how will tighter content restrictions impact the country's game developers? Topics covered in this episode: - Publication numbers and censorship - Copycat products and Chinese game quality - Creative freedom and the future of gaming in China Guests: - Haohai and Li Motian, two hardcore gamers based in China - Daniel Ahmad, senior analyst at market research and consultancy firm Niko Partners - Wang Miaoyi, a Beijing-based independent game developer Hosts: Eva Xiao & Tom Xiong Producer: Jacob Loven Music rights: Licensed by Epidemic Sound For information regarding your data privacy, visit acast.com/privacy

Om Podcasten

En podcast om digitala fenomen i Kina. Den digitala Draken är en subjektiv men oberoende skildring av den digitala utveckling av tjänster i Kina, som produceras tillsammans med Svenska Dagbladet, SvD.