GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione
Game Dev Unchained - En podcast af Game Dev Unchained

SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE https://twitter.com/MatthewViglione http://www.somasim.com/blog/