#49: Crusaders and Thematic Disconnects

So Very Wrong About Games - En podcast af Mike Walker & Mark Bigney - Tirsdage

Players aren't the only people who make choices, of course. Designers and publishers make decisions about the setting and the theme of their games. Insofar as games can communicate a message--whether purely aesthetic or more ideological--it is beneficial to have a clear vision. Things can get exceptionally problematic when you start playing fast and loose with things of great cultural and historical import. Incidentally, I will note that while our topic and our feature game often have no connection between them, sometimes they do. I don't know why I'm mentioning that this week.Games Played Last Week: -Hyperborea: Light and Shadow 1m37s (Andrea Chiarvesio, Maurizio Vergendo, & Pierluca Zizzi, Asterion Press, 2016)-Between Two Cities 3m15s (Matthew O'Malley, Morten Monrad Pedersen, & Ben Rosset, Stonemaier, 2015)-Factory Funner 5m03s (Corné van Moorsel, Cwali, 2016)-Photosynthesis 8m06s (Hjalmar Hach, Blue Orange, 2017)-Stephenson's Rocket: Eastern USA & China 9m13s (Reiner Knizia, Grail Games, 2018)-Petrichor 12m12s (David Chircop & Dávid Turczi, APE Games, 2018)-The Voyages of Marco Polo 12m57s (Simone Luciani & Daniele Tascini, Hans im Gluck, 2015)-Teotihuacan: City of Gods 14m59s (Daniele Tascini, NSKN Games, 2018)-Dominant Species 15m37s (Chad Jensen, GMT, 2010)-Res Publica 18m03s (Reiner Knizia, Queen, 1991)News (and why it doesn't matter)-Descent into new digital depths 22m05s-Fards of Inshinity digital 22m20s-Failed Carnival of Monsters rises again 23m02s-Die Macher won't die 24m15sFeature Game: Crusaders: Thy Will Be Done 25m10s (Seth Jaffee, Tasty Minstrel, 2018)Topic: Thematic Disconnects 48m15s Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy

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