NVIDIA and the Future of 3D Development with Aaron Luk

Software Engineering Daily - En podcast af Software Engineering Daily

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Producing 3D films, games and simulations is a complex process, often involving multiple teams and tools. At Pixar, pipeline engineers needed to write lots of glue code to integrate different workflows and file formats, which was a big challenge, and led them to create the  Universal Scene Description, or OpenUSD. OpenUSD implements abstract data models

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