The Sound of The Last of Us: Part 2

In this conversation we chat with the sound team from Naughty Dog to discuss their extensive work on The Last of Us: Part 2. We explore the gun and foley sound recordings, creating the terrifying sounds of the infected, the whistle language of the Seraphites, the unique glass and breathing sound systems, Ellie’s guitar gameplay sounds and much more! Robert Krekel - Audio Lead Neil Uchitel - Senior Sound Designer Jonathan Lanier - Audio Programmer Maged Khalil Ragab – Dialogue Supervisor

Om Podcasten

The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.