AI explained: AI and esports
Tech Law Talks - En podcast af Reed Smith
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Can we keep up with AI? Paul Foster, CEO of the Esports Federation, dives into the legal implications of artificial intelligence. Gamers have a unique familiarity with artificial intel. Explore how AI is transforming game design, content creation, brand promotion and much more. Along with entertainment/media lawyer Bryan Tan of Reed Smith’s Singapore office, Foster discusses the unique ways AI is enabling gamers to monetize their skills. ----more---- Transcript: Intro: Hello and welcome to Tech Law Talks, a podcast brought to you by Reed Smith's Emerging Technologies Group. In each episode of this podcast, we will discuss cutting-edge issues on technology, data, and the law. We will provide practical observations on a wide variety of technology and data topics to give you quick and actionable tips to address the issues you are dealing with every day. Bryan: Welcome to Tech Law Talks and our new series on artificial intelligence. Over the coming months, we'll explore the key challenges and opportunities with the rapidly evolving AI landscape. Today, we will focus on AI in the interesting world of esports. And we have together with us today, Mr. Paul Foster, who is the CEO of the Global Esports Federation. Good morning, Paul. Paul: Good evening, Bryan. It's nice to be with you, coming from California. Bryan: And I'm coming to you from Singapore, but we are all connected in one world. Today, we are here to talk about AI and esports. But before we start, I wanted to talk about you and to share what you were doing before AI and how that has changed after AI has now become a big thing. Paul: Thanks, Bryan. Yeah. So I come from originally from Sydney, Australia, and I was from my background is really 20 years in the Olympic movement. So I started at the Sydney 2000 Olympics. So I started about three years before the Olympics, worked for the Olympics for about 20 years, so traditional sports, and then moved to esports and opened or founded the Global Esports Federation in 2019. And of course, we all know what happened four months after that, Bryan, with COVID and the pandemic that really closed a lot of traditional sport. And so esports really took off. So it's definitely been a very, very exciting and accelerating journey these last couple of years. Bryan: Great. So you've kind of gotten into esports after a background in sports. And it's interesting you mentioned 2019 because we also know that somewhere around 2022, the end of 2022, just as the pandemic was sorting itself out. Artificial intelligence, primarily generative artificial intelligence, then began to capture the imagination of people. And the question here, I guess, is maybe we're talking to converted, but esports is obviously one of the most technologically advanced and clued in online ecosystems, communities. How has artificial intelligence impacted esports and is that a positive or negative thing? Paul: You're absolutely right, Bryan. I think one of the things that I like to say is that we're living in what I consider to be one of the most exciting times in the history of humanity. The reason I say that is because of the convergence of all these incredibly powerful technologies at exactly the same time, at the very early dawn of AI. AI and I think it's something that we should reflect on because I think many people talk about AI as if we're already in the middle of the cycle and I think my position is that we're at the very early dawn, maybe even the pre-dawn of AI. I did some postgraduate studies in machine learning and AI so it's a passion project of mine, something I'd love to think about and I was recently at the global summit on AI with the International Telecommunications Union in Geneva and had a chance to sit with the leaders group. There was 30,000 people attending, Bryan, which is a big number of people showing the interest from all over the world. But there was a leaders group convened to look at policymaking. And in a sense, there was this