89. Live From D.C., it's Fight Night! (Part Two)
The Convergence - An Army Mad Scientist Podcast - En podcast af The Army Mad Scientist Initiative - Torsdage
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[Editor’s Note: Regular consumers of Army Mad Scientist content — via this blog site and The Convergence podcast — understand how wargaming can enhance Professional Military Education (PME), hone cognitive warfighting skills, and broaden our understanding of the Operational Environment. Wargaming removes hierarchies and encourages players to attempt innovative solutions, while also creating a safe environment in which to fail repeatedly and learn from mistakes. Wargaming can also help us assess concepts and capabilities with a reasonable degree of verisimilitude — before committing the Nation to costly, and in some instances, irrevocable courses of action. In our latest episode of The Convergence podcast, we return to last fall’s “Fight Night,” hosted by USA Fight Club, CAE, Inc., and Army Mad Scientist in Washington, D.C., for Part Two of our discussion with wargame designers and players, exploring what makes a great wargame and why they are important to the U.S. Army — Enjoy!] Army Mad Scientist sat down with five wargame designers and players at “Fight Night” in Washington, D.C., on 23 September 2023, to discuss what makes a great wargame and why they are important to the U.S. Army. The following bullet points highlight key insights from our conversation: Wargames act as an effective tool to systematically explore potential futures and test different hypotheses. They provide a confined, contextualized space to practice strategic decision making while in a safe-to-fail environment. As a teaching tool, players can make decisions and explore the consequences of their actions. Wargames offer an effective way to work through the challenge of ambiguity.As certain tools may not be sufficient for some ambiguous problems – modeling and simulations or pure analysis – wargames help to fill the methodology gap. For example, they allow players to explore the human dimension of a problem – how people perceive and understand the world around them, and how that influences their ability to accomplish the objective. Game designers must create wargames with the end-goal or objective in mind at the beginning of the design process.Throughout this process, designers are constantly trying to ensure the game developed meets the objective, while also maintaining internal and external validity needed for a scientific approach. Technologyhas drastically changed wargaming in recent years. Wargames can be conducted more rapidly and with a significantly larger scope of information enabling the gameplay – including real-time data and AI-enabled activity. Newer wargames also facilitate linking all five domains (land, air, sea, space, and cyber) together for optimum results. Wargames help the Army