1.20 - It's Personal

The Burn’s plans are more sinister and far-reaching than you could have imagined, and the damage is getting personal and seriously affecting team morale.  You may have located the source of their power, but that isn’t making it any easier to stop them.  The stakes are only getting higher and you’re on the clock.

Om Podcasten

A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an electromagnetic pulse! None of the cars or trains are working - you'll have to walk - but now the terrorists are on your trail because they want the device you're carrying, and the police are after you as a suspect in the bombing. To survive, you'll have to join up with other escapees from the city - but how many of them can you trust, and are they really who they say they are?