Role Playing Public Radio

En podcast af Ross Payton

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416 Episoder

  1. Game Designer Workshop Episode 5: Con Work

    Udgivet: 24.6.2014
  2. RPPR Episode 100: Where Did the Time Go? (Part 2 of 2)

    Udgivet: 9.6.2014
  3. RPPR Episode 100: Where did the time go? (part 1 of 2)

    Udgivet: 5.6.2014
  4. Game Designer Workshop Episode 4: Playtesting

    Udgivet: 16.5.2014
  5. RPPR Episode 99: Gaming with a Full Table

    Udgivet: 30.4.2014
  6. Modernizing Fantasy RPGs panel at PAX East 2014

    Udgivet: 22.4.2014
  7. What Is Happening to Tabletop Roleplaying Games? panel at PAX East 2014

    Udgivet: 19.4.2014
  8. Indie Boardgames: Design and Crowdfunding panel at PAX East 2014

    Udgivet: 17.4.2014
  9. RPPR Episode 98: I GM Therefore I Am

    Udgivet: 23.3.2014
  10. Game Designer’s Workshop: Posthuman Studios Interview

    Udgivet: 15.2.2014
  11. One Roll to Rule Them All: Arc Dream Publishing and the One Roll Engine at Gencon 2013

    Udgivet: 8.2.2014
  12. RPPR Episode 97: Tribes of Tokyo Post-Mortem

    Udgivet: 1.2.2014
  13. Game Designer Workshop Episode 3: Game Mechanics

    Udgivet: 23.1.2014
  14. Putting More History in Your Story at Gencon 2013

    Udgivet: 17.1.2014
  15. RPPR Episode 96: Conversion Conversation

    Udgivet: 7.1.2014
  16. RPPR Episode 95: Historical Histronics

    Udgivet: 5.12.2013
  17. Gencon 2013 Interviews – Part 1

    Udgivet: 23.11.2013
  18. RPPR Episode 94: Scenari-NO 2 – Electric Boogaloo

    Udgivet: 7.11.2013
  19. RPPR Episode 93: Better Homes and Bodies

    Udgivet: 21.10.2013
  20. Game Designer Workshop Episode 2: Research

    Udgivet: 7.10.2013

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.

Visit the podcast's native language site