Role Playing Public Radio
En podcast af Ross Payton
Kategorier:
416 Episoder
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Queer Experiences Panel at Gen Con 2018
Udgivet: 17.12.2018 -
Patreon Preview Episode 1: Video Game Movies and Payday 2
Udgivet: 13.12.2018 -
RPPR Episode 161: Eclipse Phase Second Edition Character Creation
Udgivet: 22.11.2018 -
RPPR Episode 160: Beachside Bases OR How to Create a Base for Base Raiders
Udgivet: 22.10.2018 -
Game Designer Workshop Episode 19: Ruin, Derail, and Slingstone
Udgivet: 20.9.2018 -
RPPR Episode 159: The Witcher RPG Breakdown
Udgivet: 14.9.2018 -
RPPR Live at Gen Con 2018
Udgivet: 29.8.2018 -
RPPR Episode 158: Gen Con 2018 Wrap Up
Udgivet: 16.8.2018 -
Game Design Workshop Panel at Gen Con 2018
Udgivet: 8.8.2018 -
Interview with Tracy Barnett on Iron Edda Accelerated
Udgivet: 28.7.2018 -
RPPR Episode 157: Our Pre Gen Con 2018 Show
Udgivet: 19.7.2018 -
Interview with John Scott Tynes on Delta Green: The Labyrinth
Udgivet: 15.7.2018 -
RPPR Episode 156: Origins 2018 Wrap Up
Udgivet: 20.6.2018 -
RPPR Episode 155: Jumpsuit Hedonism – 70s Sci-fi in gaming
Udgivet: 8.6.2018 -
RPPR Episode 154: Party Fowl
Udgivet: 23.5.2018 -
Game Designer Workshop Episode 18: Delta Green Scenario Workshop with Adam Scott Glancy and Will Schar
Udgivet: 13.5.2018 -
RPPR Episode 153: History’s Mysteries
Udgivet: 19.4.2018 -
Patreon Preview: Don’t Cross the Stream – Chronicles of the Ghostly Tribe
Udgivet: 11.4.2018 -
Interview with Kyle Carty on the Savage Tokusatsu Kickstarter
Udgivet: 2.4.2018 -
RPPR Episode 152: Picaresque Perfect
Udgivet: 19.3.2018
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.