The Debug Log
En podcast af thedebuglog.com
115 Episoder
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Episode 93: Evolution of Game Networking
Udgivet: 27.7.2018 -
Episode 92: Optimizing Your Game for Performance
Udgivet: 5.6.2018 -
Episode 91: Is Your Game Worth It?
Udgivet: 3.5.2018 -
Episode 90: World Building with Geoffrey Nahashon
Udgivet: 20.3.2018 -
Episode 89: Unity 2018 Beta
Udgivet: 28.2.2018 -
Episode 88: The Next Big Thing
Udgivet: 30.1.2018 -
Episode 87: Game Dev Tricks
Udgivet: 19.1.2018 -
Episode 86: Rapid-Fire Roundup
Udgivet: 16.11.2017 -
Episode 85: The Downsides of Developer Transparency
Udgivet: 10.10.2017 -
Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS
Udgivet: 31.8.2017 -
Episode 83: Marketing Your Game on a Low Budget
Udgivet: 23.8.2017 -
Episode 82: Let's Talk Security: Data Storage
Udgivet: 15.8.2017 -
Episode 81: Personal Programming Methodologies
Udgivet: 8.8.2017 -
Episode 80: Rapid-Fire Roundup
Udgivet: 14.7.2017 -
Episode 79: Technical Directing with Benjamin Jordan
Udgivet: 29.6.2017 -
Episode 78: E3 2017 Wrap-up
Udgivet: 24.6.2017 -
Episode 77: Targeting AAA Game Studios with Ryan Killgore
Udgivet: 16.6.2017 -
Episode 76: Design Patterns - Observer
Udgivet: 31.5.2017 -
Episode 75: Mythic Structure in Game Design
Udgivet: 12.5.2017 -
Episode 74: From Gamer to Game Developer with Zack Schneider
Udgivet: 2.5.2017
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.