Game-based Assessment

Game-based assessments (GBAs) have been shown to be a powerful context to measure students’ 21st century skills. By eliciting evidence of skills in an embedded, authentic and playful environment, they present the potential for assessments to go beyond measuring outcomes of content knowledge to shed light on thought processes.Yoon Jeon (YJ) Kim is an Assistant Professor of Design, Creative, and Informal Education in the Department of Curriculum and Instruction at UW–Madison. Before joining UW-Madison, she was the founder and director of MIT Playful Journey Lab where she led an interdisciplinary team of game designers, developers, and researchers to create playful assessment tools. Her work centers on the topic of innovative assessment and application of playful activity design to challenge what and how we are measuring learning. YJ’s playful assessment research ranges from a computer game using evidence-centered design and analytics techniques to paper-based embedded assessment tools for making. The core of her work is close Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning and playful pedagogies. She works to promote deeper learning through designing playful experiences, developing creative ways to assess learning, and building capacity in other organizations to implement innovative digital learning and curriculum in their own contexts. She is a co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Pedagogy for the Kahoot! Group.Nancy Tsai is a 4th year postdoctoral research fellow at McGovern Institute for Brain Research at MIT where she collaborates with cross-functional teams to translate cognitive neuroscience research to inform the development of learning products/programs. Her expertise is on the effects of stress on prefrontal development and function (e.g. Executive Functions). She teaches graduate level coursework at Harvard Graduate School of Education and at MIT, and collaborates with outside organizations such as Accenture and UNICEF to translate cutting edge cognitive neuroscience research to real world application. Links from this episode:https://fielddaylab.wisc.edu/play/shadowspect/https://playful.mit.edu/About NSF programs including Cyberlearning: https://beta.nsf.gov/funding/opportunities/research-emerging-technologies-teaching-and-learningGame-Based Assessment: The Past Ten Years and Moving Forward: https://www.researchgate.net/publication/337038333_Game-Based_Assessment_The_Past_Ten_Years_and_Moving_Forward Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

The show is about learning with technology, the realities and exciting potential. Enjoying the show? Please take a moment to rate us, and leave a review wherever you've accessed the podcast. Find our listener survey at facebook.com/nosuchthingpodcast drop a like on the page while you're there.The music in this podcast was produced by Leroy Tindy, a guest in episode zero. You can find him on SoundCloud at AirTindi Beats.The podcast is produced by Marc Lesser. Marc is a specialist in the fields of digital learning and youth development with broad experience designing programming and learning environments in local and national contexts. Marc recently served as Youth Studies Practitioner Fellow at City University of New York, and leads a team of researchers and technologists for NAF (National Academy Foundation).Marc is the co-founder of Emoti-Con NYC, New York's biggest youth digital media and technology festival, and in 2012 was named a National School Boards Association “20-to-Watch” among national leaders in education and technology. Connect with Marc on Twitter @malesser, or LinkedIn.What's with the ice cream truck in the logo? In the 80's, Richard E. Clark at University of Southern California set off a pretty epic debate based on his statement that "media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in nutrition." * So, the ice cream truck, it's a nod to Richard Clark, who frequently rings in my ear when I'm tempted to take things at face value. "Is it the method, or the medium?" I wonder.The title, No Such Thing, has a few meanings. Mostly, it emphasizes the importance of hard questions as we develop and document the narrative of "education" in the US. For Richard E. Clark, the question is whether there's such a thing as learning from new technologies. For others, it might be whether there's a panacea for the challenges we face in this field. Whatever your question, I hope that it reminds you to keep asking--yourself, your learners, others--what's working and how so.* Clark, R. E. (1983) Reconsidering Research on Learning From Media. Review of Educational Research 53(4) 445-459. Hosted on Acast. See acast.com/privacy for more information.