Mastering Retention
En podcast af UserWise
Kategorier:
14 Episoder
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Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps
Udgivet: 17.12.2020 -
Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.
Udgivet: 17.12.2020 -
Barak David, COO of MURKA, on creating an ecosystem of innovation and more!
Udgivet: 23.11.2020 -
Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!
Udgivet: 13.11.2020 -
Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean
Udgivet: 4.11.2020 -
Alex R. from Clanet.io on gaming history!
Udgivet: 27.10.2020 -
Nick Murray on game balancing
Udgivet: 21.10.2020 -
MRP#7: Hadrian Semroud, on his experience with free to play games
Udgivet: 12.10.2020 -
MRP#6: Balancing data and creativity when game designing with Michael Tapley
Udgivet: 9.10.2020 -
MRP#5: How do you measure FUN in the gaming industry? With Hinrik Asgeirsson from FunPlus
Udgivet: 2.10.2020 -
MRP#4: Being diligent with data! With Dennis Heizmann, Game Manager at Tilting Point
Udgivet: 25.9.2020 -
MRP#3: What Does Retention Really Mean? With Jónas Antonsson, co-founder of Raw Fury
Udgivet: 18.9.2020 -
MRP#2: Live Ops Automation and Data Driven Game Design|Javier Barnes, ex-Gameloft, ex-Social Point Game Lead
Udgivet: 11.9.2020 -
MRP#1: People and product in mobile gaming with Patrik Wilkens, VP Mobile at Azerion
Udgivet: 25.8.2020
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We talk to top mobile game product and liveops folks about everything data, retention, engagement and monetization. We cover tops from automating liveops events to reducing employee burnout and everything in between. We're all about improving how F2P mobile gaming is done.