Role Playing Public Radio
En podcast af Ross Payton
Kategorier:
416 Episoder
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Is Expensive Art Necessary for success in RPGs? Episode 202
Udgivet: 26.7.2024 -
RPPR Game Designer Workshop: Labyrinths of Lost Futures and the Modern Megadungeon – Concept
Udgivet: 9.5.2024 -
Ludonarrative Dissidents Season 3 preview: Hole in the Sky – Dungeon Crawl Classics
Udgivet: 4.3.2024 -
Mega Dungeon Meandering – Episode 1 – Stonehell – Surface Level
Udgivet: 16.2.2024 -
Delta Green Impossible Landscapes Campaign Post Mortem – Part 2 – Episode 201
Udgivet: 26.12.2023 -
Delta Green Impossible Landscapes Campaign Post Mortem – Part 1 – Episode 200
Udgivet: 11.12.2023 -
The Mixed Six – Back at it Again
Udgivet: 18.9.2023 -
The Mixed Six: Hot Takes on Ice – The Flash
Udgivet: 16.9.2023 -
Architectural Horror and the Night Clerk Zine – Episode 199
Udgivet: 5.9.2023 -
Game Designer Workshop: The Night Clerk Zine – System-less Scenarios with Caleb Stokes
Udgivet: 14.8.2023 -
D20 Swinginess and Combat – Episode 198
Udgivet: 24.7.2023 -
Fate Core: Cointract Island – Post Mortem
Udgivet: 22.6.2023 -
Game Designer Workshop: Termination Shock and Crowdfunding with Greg Stolze
Udgivet: 10.6.2023 -
Recommendizer: Delta Green
Udgivet: 16.5.2023 -
Game Designer Workshop: The Obscenity of Books
Udgivet: 5.5.2023 -
What RPGs can learn from Board Games – Episode 196
Udgivet: 21.4.2023 -
OMG the OGL Situation?! – Episode 195
Udgivet: 22.1.2023 -
Game Designer Workshop: Should We 2E?
Udgivet: 5.12.2022 -
After Hours Preview: Synnibarr Book of Fate
Udgivet: 16.11.2022 -
Episode 194: Game Design in Horror Movies
Udgivet: 23.10.2022
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.