Role Playing Public Radio
En podcast af Ross Payton
Kategorier:
416 Episoder
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Preview of After Hours: Synnibarr Third Edition – Character Creation
Udgivet: 10.10.2022 -
Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes
Udgivet: 19.9.2022 -
After Hours Preview: Synnibarr Third Edition Ultimate Adventurer’s Guide
Udgivet: 13.9.2022 -
Game Designer Workshop: Jeff Barber and Caleb Stokes on RPG Design and Publishing in the Post-Pandemic World
Udgivet: 23.8.2022 -
After Hours Preview: Aesthetic Games
Udgivet: 15.8.2022 -
Episode 192: Multiverse Mayhem
Udgivet: 2.8.2022 -
Ludonarrative Dissidents Season 2 Episode 0: Card Mechanics in RPGs
Udgivet: 18.7.2022 -
Episode 191: The Terminator RPG and Licensed Games
Udgivet: 27.6.2022 -
Episode 190: Outcasts in RPGs
Udgivet: 23.5.2022 -
After Hours: AD&D WG7 Castle Greyhawk – Part 1
Udgivet: 5.4.2022 -
Episode 189: Plundering the Public Domain
Udgivet: 9.3.2022 -
Pixel 2 Paper: Quake 1 Part 2 – Slipgate Chokepoint Post-Mortem
Udgivet: 19.2.2022 -
Episode-188: The Blind Eyes – A Blades in the Dark campaign post-mortem
Udgivet: 5.12.2021 -
Pixel 2 Paper: Quake 1 Part 1 – Retrospective
Udgivet: 21.11.2021 -
Episode 187: Red Markets – Cooper County War campaign post-mortem
Udgivet: 7.11.2021 -
RPPR After Hours Bonus Episode: The Created
Udgivet: 22.10.2021 -
Interview with Pete Petrusha on Chew the RPG
Udgivet: 15.10.2021 -
Episode 186: Wiretapping and Labor Organizing – Scenario Workshop
Udgivet: 22.9.2021 -
Preview of After Hours Episode 74: Ninjas and Superspies Part 1
Udgivet: 10.9.2021 -
Episode 185: Long Term Gaming Groups
Udgivet: 25.8.2021
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.