The Debug Log
En podcast af thedebuglog.com
115 Episoder
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Episode 53: SIEGE 2016 Wrap-Up
Udgivet: 13.10.2016 -
Episode 52: Procedural Generation: What, When, Why?
Udgivet: 7.10.2016 -
Episode 51: The Problem with Freemium Games with Late Panda
Udgivet: 27.9.2016 -
Episode 50: The Art of Game Design with Jesse Schell
Udgivet: 21.9.2016 -
Episode 49: Streaming Assets Deconstructed
Udgivet: 14.9.2016 -
Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu
Udgivet: 7.9.2016 -
Episode 47: Making Your First Game
Udgivet: 23.8.2016 -
Episode 46: Pathfinding Deconstructed
Udgivet: 16.8.2016 -
Episode 45: Quality QA with Will Dal Porto & Greg Anderson
Udgivet: 9.8.2016 -
Episode 44: Why Do You Hate My Game?
Udgivet: 4.8.2016 -
Episode 43: Increasing Productivity
Udgivet: 29.7.2016 -
Bonus Episode: The Debug Lounge is Live!
Udgivet: 21.7.2016 -
Episode 42: Picking the Perfect Platform
Udgivet: 14.7.2016 -
Episode 41: The Cake is a Lie: Why is Portal So Funny?
Udgivet: 6.7.2016 -
Episode 40: The State of the Game Dev Union
Udgivet: 29.6.2016 -
Episode 39: E3 2016 Wrap-up
Udgivet: 23.6.2016 -
Episode 38: Talking Team Management
Udgivet: 14.6.2016 -
Episode 37: Being Strategic About the Scope of Your Game
Udgivet: 9.6.2016 -
Episode 36: Rapid-Fire Roundup
Udgivet: 1.6.2016 -
Episode 35: Evolution of the FPS
Udgivet: 25.5.2016
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.