The Debug Log
En podcast af thedebuglog.com
115 Episoder
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Episode 34: How to Handle Cheaters
Udgivet: 20.5.2016 -
Episode 33: Maintaining Motivation in Game Development
Udgivet: 11.5.2016 -
Episode 32: Google Play Services
Udgivet: 4.5.2016 -
Episode 31: How to Get Featured in the iOS App Store
Udgivet: 27.4.2016 -
Episode 30: Rapid-Fire Roundup
Udgivet: 20.4.2016 -
Episode 29: Mastering the Game Dev Interview
Udgivet: 13.4.2016 -
Episode 28: AAA vs. Indie Game Development
Udgivet: 6.4.2016 -
Episode 27: Debugging Basics
Udgivet: 30.3.2016 -
Episode 26: GDC 2016 Wrap-up
Udgivet: 23.3.2016 -
Episode 25: Rapid-Fire Roundup
Udgivet: 15.3.2016 -
Episode 24: Networked Games with Eirik Pederson
Udgivet: 8.3.2016 -
Episode 23: Game Prototypes: What, When, Why?
Udgivet: 2.3.2016 -
Episode 22: Game Design Documents: What, When, Why?
Udgivet: 24.2.2016 -
Episode 21: Game Monetization with Oscar Clark, Unity Evangelist
Udgivet: 17.2.2016 -
Episode 20: Game Dev Resolutions
Udgivet: 12.2.2016 -
Episode 19: #MadeWithUnity with Unity CMO, Clive Downie
Udgivet: 3.2.2016 -
Episode 18: A Game Tutorial Retrospective
Udgivet: 19.1.2016 -
Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2
Udgivet: 8.12.2015 -
Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1
Udgivet: 13.11.2015 -
Episode 15: Networking in Unity
Udgivet: 20.10.2015
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.